"You spend years iterating and fine-tuning on this stuff. We knew what Rocket League was from the start, which is a really rare benefit in the games industry. It not often that you know day one what your game is and what your end goal is, and so that gave us the benefit of almost two years of fine-tuning. Sometimes we would play on a Friday and I would take the game home over the weekend and just tinker with how hard you hit the ball, at what speed, how powerful is your jump, how the camera reacts, etc. And honestly, it hard to point to any one thing. It just the accumulation of that many hours of just
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