One of the most intriguing choices Grinding Gear Games (GGG) made when structuring the center mechanics of POE was evacuating the gold https://www.lolga.com. It is all around acknowledged and expected that any RPG has some type of essential cash that everything can be exchanged for - the notorious "gold coins". The trademark that characterizes "gold" is that it's the central exchanging money, yet in addition that it has no inherent usefulness - hence its worth is characterized exclusively by the other important assets/things a player can purchase with it.
Any game where beasts every so often drop plunder and additionally gold when crushed has an innate expansion system: the measure of absolute gold on the planet is continually expanding basically through players playing the game https://www.lolga.com/poe-items. Consequently, the estimation of every gold coin lessens - except if there are "cash sinks" worked in the game world economy that normally expel a portion of the inundation of gold from beast plunder (gear once in a while requiring expensive fixes by a NPC is a well known case of such a sink - however maybe not the best game plan).